File:astro’s Playroom Logo Svg

It swaped the Analog button for the Home button, and had convex triggers for L2 and R2. Its primary new feature was SIXAXIS motion sensing that let you move and rotate the controller to control the game, a feature still in use today. The PSP Go was the smallest version of the PSP, removing the disc drive and having a screen that slid up to reveal the buttons underneath.

Astro’s Playroom was a tech demo dedicated to the DualSense, PlayStation 5’s signature controller. The controller cames packed with a lot of new technology, making it incredibly unique. The latest PlayStation mascot showed off its capabilities while being a fun little game all on its own. For a time, you feel as though you really are controlling a new tiny little software. But total, in a no cost game, a slew of challenge degrees to test yourself in is simply icing on the near-perfect cake.

The door is a reference to show the game hid loading times, by showing a shot of a door opening to disguise the load between rooms. When entering the first wide open area, jump to the island on the left with a circle of Bots on it, one of which is wearing a purple beanie. The purple beanie refers to character Ashley Brown, while the one next to it with classes is Christopher Hartley. Further along the beach from the God of War easter egg is a giant Bot head. This is a reference to 2006’s LocoRoco for PSP, developed by SIE Japan Studio. Punching it will cause it to split into many tiny heads that then merge together, referencing the signature ability of the LocoRoco.

Look at the extraordinary textures and details on the game’s many collectibles. While it may not be exactly a photorealistic game, it still benefits from the power of the PS5 in some pretty incredible ways. In motion, particularly when taken in concert with all of the features of the DualSense, it’s an experience unlike any we’ve had on consoles yet. The eponymous playroom is the brand new console that was just removed from its box.

Astro’s Playroom

Each hub world‚ like GPU Jungle‚ contains multiple pieces across its four areas. Collecting all pieces unlocks special rewards and contributes to trophy progress. Thorough exploration and careful navigation are key to finding every piece‚ ensuring you don’t miss any hidden gems. Earning Gold Trophies in Astro Playroom demands exceptional skill and precision. These trophies are tied to challenging tasks like speedrunning specific levels or completing difficult sections without taking damage. One notable trophy requires defeating a boss using only melee attacks‚ while another involves navigating a tricky obstacle course flawlessly.

If you have any further tips, tricks, and secrets to share, please post them in the comments section below. For this part of our Astro’s Playroom guide, we’re going to reveal all collectibles locations. You can keep track of the collectibles you’ve found in each level from the Map, which you can access by pushing the Options button. Once you’ve 100% completed Astro’s Playroom, consider checking out our Astro Bot PS5 guide for a full walkthrough of all the collectibles in Team ASOBI’s latest game. GPU Jungle is the fourth and final zone in the game, with Artefacts covering the PlayStation 4 era from 2013 to 2019.

Astro’s Playroom All Collectible Locations (artefacts & Puzzle Pieces)

Find release dates and scores for every major upcoming and recent video game release for all platforms, updated several times per week. While it’s not the game’s fault, it makes every exclusive PS5 game feel like it lacks DualSense exclusivity. It’s good when you say other critically acclaimed games aren’t doing it well. That’s not to say all games aren’t doing this, as Returnal and Marvel’s Spider-Man 2 used the controller capabilities to the max.

The final neat feature of Astro’s Playroom is the Network Speed Run challenge levels. link tg88 can do normal platforming challenge levels with Astro or ones focused on each suit to earn the best times. Every level has tons of retro tech to collect and store in the PlayStation Labo. In every level of the game, a little piece of PlayStation’s history is hidden in many nooks and crannies. Whether it’s more recognizable products like the Memory Cards, or historic handheld devices like the PlayStation Portable, they all get stored in the Labo as a form of nostalgic lookback. For example, one level of SSD Speedway gives Astro a mini gun to fight against a swarm of enemies, and one level in GPU Jungle gives Astro a bow for some ranged combat.

How To Find All Astro’s Playroom Special Bots And Import Them In Astro Bot

There are small animals such as crabs, rabbits, and toucans that can be found throughout Astro’s Playroom. However, they have an even more useful purpose in that they can contribute to the player’s coin collection efforts. One hit yields one coin, two hits yield two coins, but three hits will yield the maximum of seven coins, meaning that interested individuals might want to put some serious effort into this. Please note that if they get killed, they will need to re-collect all of the coins since the last checkpoint, meaning that there is extra incentive for them to be careful.

It’s really mind-blowing and is frankly impossible to articulate in words. And the way the adaptive triggers provide resistance for pulling down on things like a robot spring or the string of a bow is wonderful. The DualSense is the most innovative update to game controller technology since the debut of the analog stick.

You need to launch yourself through the ring on the right to grab this puzzle piece. Puzzle Piece 4/4– In the area you end up in after falling to grab puzzle piece 3, you need to grab the lowest yellow handhold on the wall to make this puzzle piece appear. Artifact 2/2 “Playstation Vita”– At the top of the above tower, jump and hold break the glass on top, then pull the revealed wire to get this artifact. Puzzle Piece 4/4 – After going up the above lily pad to continue, go to the left to find this puzzle piece. Artifact 2/2 “PS3 Game Disc” – From the central large ice area go to the left across the controller symbol ice blocks.

Through the controller, I can feel raindrops pitter-pattering as the sound of the storm emanates from within. When Astro walks under an overhang, the rain vibrations stop, but the sound of the rain keeps going inside the controller. The alien buddy is a deformable toy with which the player can interact.

Artifact 2/2 “PlayStation Mouse” – In the section where you are meant to jump across the clouds, instead of going towards the checkpoint you should jump onto the cliff ledges which lead higher up. From there you can climb up to the top section on the right to find this artifact. Puzzle Piece 2/4– In the area with the first blowing cloud, run against the wind to grab this puzzle piece. Puzzle Piece 4/4 – When you exit the caves and are out of the ship, drop down to the lower floor to find this puzzle piece underneath some glass. Artifact 2/2 “PS2 Memory Card” – Hold both triggers down fullying to puh yourself through the two purple spiderwebs to find this artifact on the other side.

Use the fan to Beam Glide right to a platform where a Bot with goggles and a small rabbit are standing. They reference 2001’s Jak and Daxter, made by Naughty Dog for the PS2. This is specifically a reference to the first game thanks to the lush setting and the Bot’s crossed arms, just like the cover art for that game.